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Library concepts
Toon Boom Studio supports
the creation and use of asset libraries. There are two basic
types of libraries, local and global. Local libraries are just
available to a single specific animation set (a project) while
global libraries are accessible by all of your projects. You can
have many global libraries in use by the same project at the
same time. Libraries can be subdivided into catalogs which are
groupings of templates. To add something to a library all you
have to do is drag the asset from your project to the library
panel. You can also move assets from libraries by drag and drop
either to your exposure sheet or to another library or catalog.
You can save individual cells as templates or complete animation
sequences which include multiple elements and exposures. A great
feature of the library panel is the way you can view all the
templates contained in a catalog folder as thumbnails which is
really convenient. It is like looking at a "contact" sheet of
proofs, which makes finding and selecting a template very fast.
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Saving a Sequence of elements as a
single template
How
do I save a full animation sequence as one single template?
Simply attach all the elements (what ever length, exposure or
duration) under one single master peg. Make sure this peg is
collapsed and drag this peg into the library. If collapsed,
dragging a peg into the library will include everything attached
to that peg. Then when you drag this template to an exposure
sheet to include it in a scene it will be added exactly as you
originally created it with all the elements and drawings laid
out. This is a really handy way to reuse animated sequences or
other complex assets.
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