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Toon Boom Studio FAQ Pages -Sound

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Sound integration in TBS V3 is very flexible and useful. Sounds are imported into TBS much the same as in Flash. You import a sound to a sound element. Just as a reminder, elements in TBS are the same thing as timeline layers in Flash. Once you import a sound into a sound element in TBS, you can display that sound in one of three ways in the exposure sheet.

(1) As a series of cells with the name of the sound file displayed

(2) As a series of phoneme letters or symbols (more on this later)

(3) Or as a sound wave form.

TBS can also display the sound as a solid color coded bar in the time line or as a wave form or as a series of sound bars. And you can zoom in the views to get a really detailed analysis of things. As in Flash sounds may be set as streaming or event sounds as most appropriate.

TBS V3 has an internal sound editor that lets you customize and edit the sound without actually changing the source sound file. You can adjust the start frame and the play time for each sound, you can clip off sections from the beginning or end of the sound, you can adjust the volume and create sound fade envelopes and you can generate lip sync charts. (more on that later) You can selectively set exactly what section of the sound you want to play back. An the same sound file can be used at different places and in different scenes with selective edits for each instance even partial play back of small sections of the larger clip.

For track reading needed to synchronize actions to sounds, TBS V3 gives you lots of options. You can use the exposure sheet, or the sound editor, or the timeline. Besides the well known TBS lip sync generator, you can view wave forms or sound bar forms to identify peak to frame relationships and with real-time scrubbing it is easy to match the two. You can also control looping of sounds as well as the exact start and stop playing frame numbers. And you can adjust volumes and fades on each track and section of sound independently.

The lip sync generator is very useful but not dictatorial. It is based on 8 standard phonemes which you can map to you own mouth position drawings in a mouth element to automatically generate the mouth sync assignments. But you can also freely edit the system generated lip sync chart to customize its initial recommendations so it is not a “you can only do it this way” type of aid, just a starting point. You can also add lip sync notes to the individual cells of a sound element which is a really useful feature when you want to identify other facial expressions or body language gestures to use in sync in your character animation. All in all TBS V3 has some really nice tools to assist in sound integration for your animation work.

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